![]() ![]() This then would make those few encounters you have more deadly all because your health is being drained on a constant basis. All in all I think there was a total of 25 things I killed,including the keepers, so to me it wasn't as scary as it could have been, it could have done with more hostile NPC's or at the very least make it so that the floating spirits that buzz around sap you of a small percentage of life force if you choose to go it as a living being and not a vampire. By " lack luster " I mean that there's a real lack of undead evil things standing in the way of you and your objective, my first time there I expected to end up with a hand cramp because of fending off the undead horde. As you pick it up you hear thunder in the distance and your eyes are drawn towards the sound. I'm just wondering if there are any other interesting mods I'm missing that add more challenging or explorable content to the Soul Cairn or add similiar worldspaces: -Artifacts of Skyrim - Revised Edition -Necromaster Skills - Mihail Powers and Spells -Coldharbour Resummoned SSE -G.R.I.M. Visually it's stunning but there's a touch of " lack luster " when you enter. ![]() Get Serana to turn the Dragonborn back into a Vampire Lord before returning to Valerica's Study for the first time (otherwise save outside the study, exit the. Reminds me of the outworld in mortal combat. From the Elder Scrolls Wiki: If access to the Soul Cairn is gained by becoming a Vampire Lord, and the condition is cured immediately after leaving, reentering will not be possible. ![]() The way the area looks and the fact that there's no map for the place forces you to use landmarkings, which I like. ![]()
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