![]() ![]() The knob at the center of Morphagene enclosed by two eye-catching LED windows is Vari-Speed, which controls the speed and direction of playback for reels. This control also determines what is recorded when overdubbing a reel, making it very helpful for creating interesting layering. ![]() ![]() Changes to the other parameters like vari-speed and morph can be heard when SOS is clockwise. This is useful for monitoring what is about to be recorded into a reel.Īs the knob is turned clockwise you begin to hear the current reel playing back. Turned fully counterclockwise, any incoming signal is heard full volume without any effect. This knob at the top of the panel controls what you hear from Morphagene. With some practice, these concepts become second nature when using the module. If all this seems a little complex, don’t worry! Morphagene is laid out in such a way that getting started is easy after you know what all of the controls can do. The Morph knob controls the playback and overlapping of genes, hence the name: Morphagene! By default, a gene takes up a whole splice, but the Gene Size knob determines how long a gene is relative to the whole splice. Splices loop automatically, which makes Morphagene a simple and effective looper as well. Splices are created by pressing the splice button, which divides the reel at the point in the audio when it is pressed. They can be the length of the whole reel or multiple subsections of it. ![]() Reels can be recorded directly into the module or prepared on a computer and uploaded with the included SD card (more on that process later). Reels are the largest sections of audio that Morgphagene works with, they can be up to 2.9 minutes long. Knowing how each of these segments of audio work is crucial to understanding the unit’s operation. The module divides this parameter into 3 classes reels, splices, and genes. (I solved it by almost never doing it because it's a bother, instead I sidechain whatever it's going out to.As a “tape and microsound” machine, Morphagene works on different levels in regard to the scale and time of audio it samples or plays back. I solved that in december of 2020, but thank you Just saw this, but yeah you need to mix a positive offset with a negative voltage- you could use Maths for that or if you have Optomix, Moddemix, etc, you can use those too (but can't have audio going into the mix or it will be weird). What's the easiest way to do this, use all of/two channels of maths/similar module with the SUM out and one of the envelopes going negative? Is there an even simpler way? It seems I would need to patch a positive signal and mix that externally with a negative signal for the duck, instead of just a negative envelope signal. My idea is to run the mix high and bring it low for the ducking part of the sidechain, so the sound comes through and then the reverb takes over again (ducking reverb, nothing fancy here). So just turning the mix high and sending a negative voltage when I want to duck does absolutely nothing What I want to do is sidechain the mix, but as soon as i input cv into the mix it becomes an attenuation for the incoming CV instead of an offset for the mix. I'm in charge of everything but the mix knob and input/output buffering (the analog component). With, you need offset + attenuator to patch free. Without a normalisation, a attenuator is doing the job for the cV in. That kind of normalisation is not win, it is lose ! the pot, manually setting the mix becoming the attenuation for the CV in signal assoon something is patched in. Funky40 wrote:please please please, don´t make the typical Makenoise normalisation at the mix inputĮ.g. ![]()
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