Return to the Temple of Elemental Evil (2001) and City of the Spider Queen (2002) were the only two in the early 3E era, then Wizards almost totally abandoned adventures for three years, with the exception of some Eberron modules. Super-adventures from Wizards that were larger and more important were even rarer. That's because they expected d20 licensees to focus on adventure publication, taking the brunt of one of the least profitable sorts of RPG publication. D&D adventures from Wizards of the Coast were shockingly rare during the 3E era (2000-2008). It was published in February 2006.Ĭontinuing the Super Adventures. Red Hand of Doom (2006), by Richard Baker and James Jacobs, is a super-adventure for D&D 3E. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands? Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Red Hand of Doom is a DUNGEONS & DRAGONS® adventure designed to take characters from the 6th level to the 12th level. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed. He stood upon a precipice and raised his arms. A hundred bright yellow banners stood beneath him, each marked with a great red hand. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. From the phalanx emerged a single champion. The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. Who Can Stand Against the Son of the Dragon? Print copies should look as close to original as we can possibly get. This is a new Print on Demand version of Red Hand of Doom built from the original digital files.
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